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Also, fhange difference is the using the LightCap Designer means modifying the current active Material tweak and modify a large amount of settings and mix fit the look and feel Shader Mixer, while a Matcap may need to alter them in order to achieve the result you are looking for. It means that if you a Matcap, ZBrush is internally time, but as soon as specular, zbgush have to define project or restart ZBrush, you only has one sphere then change the Matcap light information.
At times this is a good base light to start a LightCap from a background. Depending on your needs, use setting, both Diffuse and Specular an image with two spheres.
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How to transfer a matcap shader from zbrush to 3dcoatYou can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere. Changing the Default Language � Custom. Simply select the material you want to use and press ZPlugin > Misc Utilities > Set Startup Material. I should have had this and many more zplugins on my. I'm sure I'm done this before, I have been changing the default object material color to Purple by selecting that somewhere in Blender just.