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The only option that I will apply a blur to.
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So if you wish to vary the map size on at the subdivision level where and wish to generate maps. When loading presets a list of the last ten used.
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Level Up Your Metahumans With Scan Store Metahuman Identities and Textures6. Open the Normal Map, Ambient Occlusion Map, and Cavity Map menus. Set your settings to match Figure 7. Under the Mesh Export menu. Cavity maps are essentially the blue channel of a normal map and represent dark shading in the crevices of the model. They can be useful as a multiply layer. However I am having trouble getting a good material setting for capturing cavity maps. I tried using Behrooz's settings from this thread.
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