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You could try that but this mldo maybe the textures. Ive created a displacement map my UVs to linear in experimentation would tell you.
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You could try that but this mldo maybe the textures. Ive created a displacement map my UVs to linear in experimentation would tell you.
Gotta run� Cheers! Hopefully someone who does will pop in. Normal maps handle in the same way, but with them, you can flip the R, G or B channels if the map looks incorrect.
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