Zbrush export height map

zbrush export height map

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Displacement Map Setup - ZBrush, Maya and Blender Workflow
Looks like bit depth banding - try exporting your height map in a 16bit format, ie: TIF or EXR. In ZBrush, we'll be using the Multi Map Exporter, which you'll find under Zplugin. This will allow us to export maps for models that have. Create And Export Map. The Create and Export Map will create and export a displacement map to selected directory based on the settings in this menu.
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If you need to pull out more detail, using a displacement map in combination with a normal map will probably do the trick. I give you a visual explaination. To enable subdivision levels at render time, select the geometry and go to the Attribute Editor.