![how to load alphas in zbrush](https://i.ytimg.com/vi/q3qbeyQIiGs/maxresdefault.jpg)
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In this tutorial, I want that the alpha created with Photoshop applies a surface displacement Photoshop and recently in Crazybump and in the end I want compare both alphas in.
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In this tutorial, I want that the alpha created with Photoshop applies a surface displacement Photoshop and recently in Crazybump and in the end I want compare both alphas in.
Since ZBrush supports bit depths, you will get a true bit alpha. It allows you to add details from the alpha to your sculpt without destroying details already on the surface. Note: Alphas are displayed as thumbnail images in the alpha pop-up palette, but are always saved with the full dimensions of the source image from which they were created.
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